Tag: practice

Combining Branching Scenarios with Other Approaches

When you think of branching scenarios, do you think of self-paced elearning, maybe of an entire course with nothing but a complex branching scenario? While a lengthy branching scenario can be effective on its own, that isn’t the only way to use this approach. Combining branching scenarios with other training approaches lets you use branching scenarios for the activities where they matter most, while using other methods where they are effective.

Sometimes I hear people worry that using a branching scenario means they are committing to creating a whole 30-minute or 60-minute course with branching, or that it has to approach the complexity of a video game to be useful. That’s not usually the case (although larger simulations can be very effective in certain circumstances, if you have the resources).

combining-branching

Plan Specific Activities

In her book Map It, Cathy Moore argues that we should focus on planning activities to match specific performance goals, rather than always creating a course or single event of training. Designing this way means we may use branching scenarios for part of the training, but not for the whole thing.

Her advice is to choose “the best format for each activity, not one format for the entire project.”

If you need an activity for a skill that requires decision-making to discern between choices that aren’t absolutely right or wrong, a branching scenario may be a good choice. If you need an activity for a skill that is purely procedural, with no nuance, some other kind of practice activity is probably better. Think about your goals and when a branching scenario helps meet those goals.

Branching Scenarios for Practice

You can combine branching scenarios with other training formats. The branching scenario can be a practice activity as part of a larger program.

  • Culminating Practice: A branching scenario might be the final practice activity in a course where learners string together all the steps they previously practiced individually.
  • Spaced Practice: Short branching scenarios could be delivered over time to reinforce and improve skills as a follow-up to a live training event.
  • Prework Practice: A branching scenario might be the prework practice activity to build skills before a live session for role play practice.
  • Refresher Practice: Branching scenarios could be available for people to access on demand to practice as a refresher right before applying the skill.

Live Training with Branching Scenarios

In her book, Cathy Moore describes using branching scenarios in live and virtual training as well as eLearning. Live training (whether in a physical or virtual classroom) can be a great way to facilitate discussion about the gray areas of a topic. Cathy explains how one scenario worked with small groups in a live training.

Each group ran the scenario separately, debating their options. Then the larger group discussed the issues raised by the scenario. During the discussion, the facilitator helped participants identify the main takeaways.

You could also post the choices for a branching scenario on a slide in virtual training and ask people to make a choice in the chat. While polls are fast, chat gives people opportunities to explain their decision. I might consider asking a few people to describe their rationale. You can proceed through the scenario based on which choices make the points you want to demonstrate, or go through the scenario multiple times to show the results of different decisions.

Interested in Reading More?

Check out these other posts on branching scenarios.

I’m now up to over 40 posts on storytelling and scenarios if you’re looking for more.

Book Review: Practice and Feedback for Deeper Learning

Patti Shank’s Practice and Feedback for Deeper Learning is a summary of tactics you can use to create memorable, relevant practice opportunities and provide constructive, beneficial feedback for learners. Everything in the book is backed by research and written to be immediately usable by instructional designers and trainers.

Cover: Practice and Feedback for Deeper Learning

This is the second installment in Patti’s “Make It Learnable” series, which is shaping up to be one of those sets of fundamental reading in the field of instructional design. The first book is Write and Organize for Deeper Learning; you can read my review of the first book. As with that book, this book gives you a shortcut to what really works based on evidence, without having to wade through complex (and often contradictory) research yourself. Specifically, this is based on training research, not research on K-12 or higher education learners.

Have you ever wondered…?

  • How do we create practice activities that will help transfer skills to the workplace?
  • Ho can we create practice activities that are more memorable?
  • How can we create more effective feedback than just “correct” and “incorrect”?
  • Do novice and experienced learners benefit from the same strategies?
  • How do we make sure learners are practicing the right skills and behaviors?
  • How can we help learners deal with errors and mistakes?
  • If we’re training a complex task, should we divide the task into small parts or train a simple version of the whole task?
  • Is it better to give feedback right away or to delay it?
  • What kinds of realism are important to training practice? Is it necessary to use lots of multimedia to make training look exactly like the work environment?
  • Is it better to set goals for specific performance levels or goals for making progress in learning?

All of these questions are addressed in this book through 5 overall strategies divided into 26 tactics.

Go buy Practice and Feedback for Deeper Learning now. Read it, and then pick something relevant to apply to your own work. After all, the best way to improve your own learning design is to practice using these tactics yourself.