In my last post on creating layouts for a branching scenario, I identified a need to build some long phone conversations. These are basically like a “cut scene” that shares additional information between the decision points. The conversations include some back and forth between the two characters, Sophie and Robert.
When I created the layouts, I had two options for the long phone conversations: one with the two characters side-by-side and one with a comic book style layout. I decided to work on the side-by-side option first.
Create the Background as a Slide Master
The first step was to create a slide master with the background. This has the two blurred pictures I identified earlier. I also decided to add a thick line in the middle to divide it more clearly. I want the pictures to show these are two different locations without making people focus on the details of those settings too much. I also added some guide lines to help me line up the characters and conversation bubbles.
Sophie thinks these responses all seem reasonable, so she sends Robert a link to her calendar so he can schedule a meeting.
Sophie starts by summarizing her understanding of the problem Robert is facing and asking him to confirm.
Robert says, “Yes, that’s right. Our existing classroom training is good, but it’s just too time consuming and expensive to fly everyone in from all over the country for on site training. We want to move to online training to reduce those travel costs. We also want to convert these to shorter modules so they don’t disrupt people’s work days for so long.”
What should Sophie ask next?
[[How long do you want the modules to be?]]
[[Tell me about what changed that made you realize you need to move to online training.]]
[[What level elearning do you want?|Ask Robert what level of elearning he wants.]]
I started with the first part of this conversation. I’m skipping the first paragraph for now; I’ll come back to that transition later.
I created a layer called “1” and added the two characters. Since the very first part of the conversation is summarized rather than shown as dialog, I leave that as a text box. Robert’s dialog goes in a conversation bubble. I also added a continue button with a trigger to show layer 2.
Continue the Conversation
Robert’s paragraph of dialogue is too long to fit into that conversation bubble. I could change the layout to create a larger conversation bubble or decrease the font size, but that amount of text feels like a good place to break.
I duplicated the first layer and renamed the new layer “2.” I changed the poses for both characters and added the rest of Robert’s paragraph. The continue button shows layer 3.
Next comes the decision point. While I considered putting these decisions on a new slide, I chose to add this as a new layer 3 instead. Either way would work fine, but I decided to aim for fewer total slides.
In this layer, I have three buttons for the three choices. Each of these jumps to a different slide. For right now, I’m just using placeholders for those choices.
Add a Transition
This conversation had a transition at the beginning, moving from the initial email contact into a phone conversation. That transition isn’t really part of the conversation, as it doesn’t happen on the phone. I could show this as an email for more realism rather than describing the action, but I don’t feel like this is such an important point that I need to emphasize it. I want to speed up the action and get to the meatier conversation.
Therefore, I added a new layer called Transition with a text message and a continue button that shows layer 1. On the base layer for the slide (which is empty), I added a slide trigger to show the Transition layer when the timeline starts. I can’t put this transition on the base layer because it would show up behind the conversation.
Reviewing the Layers
Here’s what the final layers look like in Storyline: a base layer, transition, 2 conversation layers, and a decision layer.
Review and Evaluate the Conversation
You can view the functional conversation. Note that once you make a choice on layer 3, you’ll see my placeholder slides where I haven’t built anything yet. I didn’t build a restart button into this sample. If you want to try it again, just reload the page in your browser.
After testing it out, I was overall happy with this conversation. I realized I should have built Previous buttons to let people go back and review the conversation, rather than forcing them to only go forward. I’m at a 14 point font for the text in the conversation bubbles, which is about as small as I want to go. I might decide to move the characters down further to make the conversation bubbles larger to accommodate 16 point text.
After building this out, I think I will stick with this side-by-side version rather than trying to do a comic book style with multiple panels on a single slide. I think I would end up with too much small text if I tried to show more of the conversation at once.
Branching Scenario Process
I’m going to keep working on building this scenario based on the text in Twine and the layouts in PowerPoint. In the next post, I’ll talk more about building the scenario and decisions.
Read the previous posts to see my process for creating this scenario.
I created a branching scenario prototype in Twine a while back about an instructional design consultant screening and booking a new client. My previous posts have shown my process for planning and writing the scenario. Now I’m going to show my work and my thought process for some of the development process, starting with creating layouts.
Many branching scenarios are simulated conversations. That means you’re mostly focusing on two characters talking plus the choices.
For a simulated conversation, you only need a few different layouts.
Conversation with choices
The bare minimum is 3 layouts, although you might choose to have more.
For example, you could have different layouts for positive and negative
This scenario is a little more complicated. I have a simulated phone conversation, but I also have some email interactions. I also have some longer “cut scene” phone conversations that require some back and forth between the characters without interaction. That means I need the three layouts noted before, plus some additional ones.
Email with choices
Phone conversation with choices
Long phone conversation
Create Layouts in PowerPoint
You can start by sketching on paper, but I’m starting in PowerPoint for this project. The first layout I mock up is the intro screen. I need space for the introduction paragraph, a character (Sophie), and a button to get started.
For the background, I want to set the scene of a home office where a consultant like Sophie might work. I chose a photo by NorbertLevajsics on Unsplash and blurred it. At this stage of development, I often work with just shapes in PowerPoint and no real images. I usually wait to add images until later. This time, I wanted the background to help me figure out the layouts and the placement of the computer for the email interactions.
Email with Choices
For the email interaction, I’m going to focus on the computer rather than showing the character. I keep the background, but change the focus to zoom in on a computer. I also use a computer image from Storyblocks as a frame around the email. I keep the choices on the right. In these mockups, I’m using the lighter blue for buttons and the darker blue for text and image placeholders.
Phone Conversation with Choices
I want to keep the buttons on the right, the same as with the email layout.
Long Phone Conversation
For the long phone conversations, I want to show both Sophie and Robert. I need some space for conversation bubbles so they can have some back and forth. My initial thought is to do a split screen showing the two characters. The background on the right is by MattHoffman on Unsplash.
I’m not quite sure about this layout. If I was going to use voice over for this scenario, this would work well. I’d drop the conversation bubbles and just show the characters changing as the speaker changes. I’m planning to just use on screen text though. If I use this layout, I need to add some navigation to move forward and backward. This layout gives me nice large text bubbles, but it might make it harder to get a sense for the whole conversation. It also doesn’t seem like there’s quite enough separation between the two settings, so I probably need to add a line or play with that more.
Because of that, I decide to try something else for the longer phone conversations: a comic style layout. This is nice for showing a whole conversation. I’m worried the text will have to be too small to fit it in though. Maybe this is too much on the screen at once and will be information overload. I’m also not quite sure this visually works as well for a phone conversation as an in-person conversation.
At this stage, I’m not quite sure what I want. I will probably end up building one of the conversations (or at least part of one) in both layouts to see what I like best with actual content. I think I might want to look at some other comic style layouts for inspiration too.
I’m going to use the same basic layout for all of the endings. This is like the intro slide, but with a potentially larger block of text for feedback.
While I’m not happy with the layouts for the long phone conversation yet, this is a good first pass through creating layouts. It’s probably enough for me to start developing, knowing that I’ll keep tweaking as I get into the tools working with actual content.
I’m going to develop this in both Storyline and Captivate so I can show the process and final product in both. Watch for future posts showing that process.
I spent about 1.5 hours creating these initial layouts in PowerPoint. That would have been a little less if I hadn’t selected background images too. That total includes some time picking character images for Sophie and Robert, although those aren’t shown here.
Looking for More?
Read the previous posts to see my process for creating this scenario.
If someone offered you $10 today or $11 one year from now, what would you choose? Most people would choose the $10 today. A reward is worth the most in the moment; the perceived value of the reward drops the if you won’t get it until some date in the future. This is known as hyperbolic discounting.
For example, the reward for exercising is generally long term. You have to do a lot of work over weeks or maybe months before you start seeing results. That makes it hard to stay motivated.
However, if you can make exercise immediately rewarding, it’s easier to stay motivated. People with diabetes can test their blood sugar before and after exercise to see an immediate change. If a 20 minute walk drops your blood sugar from 150 to 120, it’s easy to see the value in that activity.
Immediacy in Learning
Similarly, the rewards for learning are often long in the future. We train people on principles which we say will be important, but they might not get to apply that new knowledge for weeks or months.
We can create that sense of immediacy in learning by giving people a scenario where they apply it right away. We can create an immediate reward for learning. That helps learners stay motivated and engaged with our training.
Before (Traditional Training)
Reasonable Accommodation: What Managers Need to Know
It’s important to remember these 5 factors when an employee requests a reasonable accommodation…
After (Scenario-Based Training)
You’re working with your team to keep everything running smoothly. You have an aggressive schedule for the next month with an upcoming product launch. Rosa just asked if she can take a two-day training on how to use her new assistive technology more effectively. What should you do? Do you approve the request for training, or do you tell Rosa she can’t take the training until after her upcoming deadline?
What feels more important to you, the traditional or scenario-based version? Which version would you find more motivating? Using scenarios to create a sense of immediacy shows how learning is relevant and useful.