Archive for the ‘Instructional Design’ Category

h1

Questions about Instructional Design Careers

January 16, 2013

Last month, a reader named Jackie asked me a number of thoughtful questions about transitioning from teaching K-12 public school to instructional design. She graciously agreed to let me publish some of her questions and my answers here, since I thought others might be in similar positions and share these questions. I have altered a few details to make this more applicable to a general audience, although some questions and answers specifically mention the transition from teaching to ID.

Creativity

Question mark made of puzzle pieces

Question mark made of puzzle pieces by Horia Varlan, on Flickr. CC-By

Q: Creativity is important to me, both professional and personally.  So though I know it’s impossible to generalize, are you able to speak to what kind of value there is placed on creativity as a designer, both in higher education, and in working with companies or organizations?  After rich collaboration with SMEs and other stakeholders, how much leeway do IDs have?  Are there jobs I should lean toward to which are more open than others?

A: Some jobs certainly offer more creativity than others. I don’t find developing software simulations to be particularly rewarding, for example, because there often isn’t a ton of creativity. When I work with faculty in higher ed, most of the time they are pretty open to creative approaches. I work with a lot of faculty who have no experience with online learning, so they generally are open to my expertise as far as how to use the technology creatively. There are exceptions; some faculty really just want to record lectures, have discussions, and give tests.

With companies, it varies quite a bit. I’ve found companies and organizations that are really interested in doing innovative things with training. For example, one course I wrote last year includes branching video scenarios, where learners watch a video and then make decisions as a “choose your own adventure.” The choices they make affect how people respond and what videos they see next. It was a lot of creative writing and storytelling to put learners in a real context. In general, more conservative industries like banking and insurance tend to value creativity less, and more innovative industries like technology tend to value creativity more.

Workplace Climate and Culture

Q: On a similar note, workplace climate is important to me.  I know that every employer has its own culture, but I am wondering if you have suggestions for finding ID jobs which embrace open, forward-thinking, animated atmospheres. It is admittedly going to be a challenge to go from the warmth of a K-12 environment to something completely corporate, so I am imagining that my inkling to stick to college and university work would probably best meet this need, initially, but I don’t want to assume.

A: Some corporate cultures are actually quite open and welcoming. I’ve found some higher ed environments to be so political as to be strangling. I think with corporate cultures, the size of the company matters quite a bit. A small company can feel like everyone’s family. With a large company, what matters most is your individual manager. I generally find that if my relationship with my direct manager is good, the rest falls into place for me, so I focus on that. A good manager will protect you in a larger organization. You’ll have to think about how to ask questions about organizational culture when you interview to get a feel for whether it’s a fit for you.

Work/Life Balance

Q: As a public school teacher, with the position that I hold, that has become a 24/7 responsibility, and there is zero work-life balance. Having the ability to take care of my health and prioritize the rest of my life is  a critical for me, so I want to make sure that as I explore ID, I am steering myself toward work which will allow me to dig in deep and grow my employer’s students, but which also honors my health and free time. Are there some fields within ID which are known as better or worse than others for offering that balance?

A: I feel like ID in general has better work/life balance than teaching, so just moving to ID already helps. Hourly or contract positions tend to be fairly limited in how many hours you work since companies generally don’t want to pay overtime. Personally, the most out of balance I’ve been was when I was a salaried manager in an organization that rewarded people with no balance in their lives. Emailing at 3 AM was a badge of honor in that organization. It’s one of the reasons I left that and went back to being an individual contributor as an ID. I have had times where for a few months we’re pushing for a project and therefore I’m putting long hours in, but that’s the exception rather than the norm. You certainly can choose to push yourself and get out of balance, but I find the balance much easier with ID than teaching.

Accountability

Q: To what degree of accountability are designers held regarding whether students learn and perform better?  How are efficacy and performance measured for a designer?

A: I wish I could tell you that there’s a really strong expectation for proving our worth, but it isn’t the case. The reality is that in both higher ed and corporate learning, the most common evaluation is “smile sheets.” If the surveys are good and the feedback from instructors is good, we’re viewed as doing our job well. Managers who are familiar with ID will also review courses and provide feedback.

There is, however, increasing pressure in the corporate world to show ROI. If you start from a business problem, you should be able to show the results of training—increased sales, fewer errors, etc.  Some organizations do evaluate at all four of Kirkpatrick’s levels, and the Success Case Method is another good strategy for evaluating training effectiveness. Those tools are generally underutilized though.

New Trends

Q: With ID growing as a field, are there new nuances or developments you anticipate coming down the pike that are good for me to preemptively know so I am not spinning my wheels, or going in the best direction the fastest?

A: I wouldn’t learn Flash right now. The learning curve is too steep, and within a few years I think most work will be in HTML5. Most Flash e-learning now is done with rapid tools anyway. Usually if the Flash work requires a programmer, there’s a separate team for that.

Mobile learning is certainly a good trend to keep an eye on. I haven’t been asked to do any mobile learning other than very peripheral support, but I think within 5 years I will be doing some. I think mobile learning works best as performance support rather than courses on a tiny screen. Chad Udell’s Learning Everywhere is a good book on this topic, and there’s lots of blogs you can read for free. Check out my review of Udell’s book for more information.

Gamification is a hot trend right now; I’m not sure if it’s going to last. A lot of what passes for “gamification” is really superficial and not very effective, so this trend might fizzle out. That’s a shame, because there’s actually a lot of good that can be done with well-designed games, but I worry that the low-quality work will give the whole field a bad reputation.

Portfolio

Q: I will obviously need to create a portfolio, and I know that it will need to begin with volunteer opportunities.  What is the depth and/or scope of a typical person’s portfolio?  How does one, as an entry level ID, maximize potential for a portfolio that will leverage the best job?

A: If you have 3-4 examples as an entry-level ID, I think that’s fine as a place to start. Show off some of those creative activities you’ve developed. I’d focus on training for adults, such as professional development for other teachers, if possible, unless you’re targeting something like K-12 Inc or another online K-12 provider.

A variety of examples is beneficial, especially when you only have a few. You don’t have to show a full course, just a screenshot or two and an explanation of what problem was solved with your training and how you did it. If you want a job in e-learning, at least one of your examples should be of that type of learning.

Your graduate program should help you build a portfolio, including giving you an opportunity to create realistic examples. If they don’t, you’re wasting your time and money and should pick a different school.

Learning Technology

Q: I learn technology easily, but I have no experience creating with Captivate, Camtasia, Articulate, Flash or any of the authoring tools I have read are most valued in new hires.  What should I be focusing on to learn soonest?  Are online tutorials and websites, in addition to experimentation, the best way to learn these programs, or is it worth paying a heap for courses?

A: You know yourself and your learning style. I’ve mostly learned everything on my own, with the exception of Flash (I had to take a course for that). I’d focus on Captivate and Articulate Storyline first. Captivate has a bigger market share now, but Storyline is growing in demand. Both are fairly easy to learn, and there’s lots of free tutorials and community support. Planning a sample project for your portfolio and building it to get some practice is probably the best route unless you know you personally learn best with formal training.

Salary: Corporate vs. Higher Ed

Q: From what I have seen online, it appears that companies pay more than higher education.  Would you say this is true?

A: You’re right that companies generally pay more than higher ed. University ID jobs are probably more at the $50-60K level than the $60-80K range. Small companies generally pay a little less than big companies, but the culture at a small to mid-sized company might be a better fit for some people. I’ve never had any problem switching between corporate and higher ed culture, and most of the time I do both. I know other people find that one or the other environment works best for them, but I feel like both areas have advantages and drawbacks. I think I’m a better ID because I can work in both and take the best of both when I’m designing.

The eLearning Guild’s salary calculator is a great place to compare baseline numbers across industries.

Getting Contract Work

Q: How difficult is it to get short term contract positions to make extra money?

A: I had lots of trouble getting my very first ID job. It took me a year and 200 applications. However, once I’ve got that first job, I’ve never had much trouble looking for work when I wanted it. I’ve only done extra side projects on top of my full-time job twice in my career. In both cases, they were people who contacted me because of my blog, and not something I was seeking out.

Now that I’m doing freelance, I basically am not doing any marketing other than my blog and being active in groups on LinkedIn. I don’t spend time seeking out clients because I’ve got so many projects that I’m turning work away. I know that isn’t everyone’s experience, but I’m generally finding it harder to keep from getting overbooked and avoid getting my life out of balance than to not find more work when I want it.

Transition from Teaching, Job Searching

Q: Can you shed any light on what you learned the most in your transition from teaching?  What do you know now that you wish you knew then?  What would you do differently?  What is the most important thing that grew you?

A: One practical matter: when you apply for jobs out of state, make sure you say clearly in your cover letter that you’re willing to relocate at your own expense. I didn’t do that, and I know that’s part of why it took me 200 applications before I got my first ID job. People assumed I was looking for a remote position instead of being willing to move.

A lot of what I would do differently is specific to how I did that initial job search—customizing my cover letters more to each company, gearing my resume towards that audience more, etc. I would have created a portfolio earlier than I did: I didn’t actually create one until 2009.

Maybe going back I might have done a master’s degree or certificate early in my career. At this point, it’s debatable whether I’d earn enough more to compensate for what I’d spend in tuition. Only once or twice has my lack of a master’s been a hindrance to me, even working in higher ed. My experience is more important to employers now than the degree. I think I would have learned in a degree program though.

I’ve learned a lot of technology and how to use it to help people learn. I’ve also learned a lot more of actual research on how people learn and how to design learning than I actually saw as a teacher.

What has helped me grow the most has been my blog and interacting with other IDs. Twitter might be more your style; #lrnchat and similar chats are really energizing and good ways to connect with others in the field.  I think using social media and contributing to the conversation (not just lurking) is really valuable.

Your Questions

Do you have other questions about instructional design careers? Ask away in the comments. Do you disagree with any of my answers? I’d love to hear your perspective.

You may also be interested in my other posts about instructional design careers.

h1

Review: Learning Everywhere by Chad Udell

July 13, 2012

Learning EverywhereI am still very much a novice in mobile learning. I’ve known for quite a while that mobile was a topic I’d have to learn more about eventually, but to be honest, it isn’t something most of my clients are talking about yet. I suspect I am one of the only instructional designers left in the world who doesn’t own a smartphone. I believe my current phone is what is called a “feature phone”; I can download some games and I am able to access the web (although I don’t have a data plan, so I don’t use it that way). I plan to upgrade within a few months, but my “retro” phone is one of the reasons I haven’t really invested much time in m-learning yet. However, when I was offered a copy of Chad Udell’s new book Learning Everywhere, I decided it was an opportunity to catch up with the rest of the world.

Even with my minimal background in mobile learning, Udell’s book was very helpful. There are parts of it that are more technical than I really need right now. However, when I have an actual mobile project to complete, I think I’ll be glad that information is there. The book covers the whole process of mobile content, from finding opportunities and initial strategy through development, prototypes and pilots, and deployment.

Udell categorizes mobile learning into four different types of content:

  • Converted Content: This is your existing content converted for mobile. That doesn’t mean entire e-learning courses simply delivered on a smaller screen, but it may be parts of courses, job aids, or other existing performance support materials.
  • Business Processes: This is the content for line of business and productivity, like SCM (supply chain management), contact lists, or specific applications for a company.
  • Social and User-Generated: “Mobile is intrinsically social.” This category includes informal social learning with tools like Twitter, Yammer, and Jive, as well as user-generated content in wikis and knowledge bases.
  • Uniquely Mobile: To be honest, this was the hardest category for me to really connect with and see uses for, mostly due to my lack of experience with the tools. This includes content that is only possible because of mobile tools–GPS, augmented reality, and using other sensors on phones.

The “converted content” category is what I’ve usually been thinking about as mobile learning. Udell explains that we shouldn’t just move all our whole course library to a small screen format; it should be reinvented. The book includes a number of practical tips about how exactly to do that reinventing, like including an easy search or query function. Mobile tools are used at the point of need, when learners often have a very specific task or problem in mind. They need to get right to the information they need, not go through a linear progression of 15 screens of prior information before they get there.

Throughout the book, Udell includes “before” and “after” images of interfaces. Even if you are like me and don’t have a smartphone, you can clearly see the problems with standard web, e-learning, and performance support interfaces once they are moved to a phone. There’s lots of concrete tips about how to reformat content for a smaller screen, like restructuring multiple columns into a single column for easier reading and hiding the navigation behind a single menu button rather than showing it all the time and taking up valuable screen real estate.

Overall, I think the book probably would have been more useful for me if I had an actual project to work on, rather than just reading this for my own knowledge. Udell does assume that you have specific organizational issues and resources in mind throughout the book, which isn’t the case for me with my freelance work right now. However, even with that caveat, I feel better prepared now. I know I have this resource available to guide me through the process if I need more of the specifics. I also have a much better idea what kinds of questions to ask if a client asks me about mobile learning. I won’t be blindsided when this comes up in conversations—and I know it will, even if it hasn’t yet. Mobile is an opportunity to expand the reach of what we do as learning professionals outside of the traditional formal training environment, and Learning Everywhere is a good place to start learning about those opportunities if you’re like me and don’t have much experience with mobile learning.

h1

Organizing Content: PPT, Index Cards, Other Methods?

April 12, 2012

On one of my recent projects, I had a series of videos to intersperse throughout a course. I had an outline in the design document, but when I started actually developing it, I realized the structure wasn’t quite right. I was struggling a bit to figure out how to organize the pieces.

I ended up putting all the “chunks” of content into boxes on a PowerPoint slide and dragging and dropping until I was happy with it. The orange blocks are videos; the blue blocks are content pieces. The one white box was an optional piece I debated whether to cut. (Note that the specific content labels here are unlikely to make much sense, since I removed a number of identifying details for this post. Ignore the specific content and just think about the development process.)

PowerPoint Planning

This worked really well for me, and got me “un-stuck.” I could have done the same sort of organization with index cards, but PowerPoint was handy. It also has the advantage of being easily saved and edited at a later date. I suppose with index cards you could take a picture or just transcribe everything, but that seems like too much hassle to me. This was quick and dirty, but it got the job done. I have also found this technique useful when working remotely with SMEs. Bring up a PowerPoint slide in your web conferencing software and drag and drop live while you’re on the phone.

However, I know sometimes the tactile experience can be helpful. When I wrote the branching video at the end of the above plan, I ended up writing my first draft in a notebook instead of on the computer. I’m very comfortable composing at the keyboard, but sometimes for creative writing like that storyline, I still want that physical sensation of a pen in my hand. I know a local author who recently tried and then abandoned software for planning a novel. She has returned to organizing her work with sticky notes on a large storyboard. That tactile work is part of her process.

I’m curious what other instructional designers do to organize content. Do you just reorder the text in Word? Do you use something visual like PowerPoint or a mind map? Do you use something physical like index cards? Is there another method for this process that I haven’t thought of? Please take a few seconds and answer this one-question poll. (If you’re reading this in email or RSS, you may need to visit my site to answer the poll.) If you have another process, please share!

h1

Revisiting Learning Styles

March 1, 2012

As part of David Kelly’s Learning Styles Awareness Day, I’m revisiting the idea of learning styles. I admit that when I was taught learning styles in my education program, I didn’t question it. It made intuitive sense, and I’d never heard a real criticism of the theory. When I started digging into the research though, I realized that the research support for learning styles is pretty flimsy.

rhythm on a whiteboardIf I think back to the way learning styles were taught to me though, it was never applied the way that the theory is “officially” supposed to work. The most common idea is that people have some sort of style, and if you match that style they will learn better. That’s what Will Thalheimer’s still-unanswered research challenge asks for: something where individuals receive training matched to their style. If you’re a visual learner, you would only receive learning via visual methods; if you’re an auditory learner, you’d listen to everything you learn, etc.

That was never how it was applied in the classroom though. For K-12 classroom applications, learning styles were really about providing multiple methods of learning for everyone in the class. In a physical classroom, you didn’t have the option of individualizing everything, so you tended to look for ways to hit the visual and auditory at the same time or for multiple activities to reinforce the same content.

As a music teacher, that might mean something like teaching rhythms through multiple channels. I’d start by having students listen to me chant and clap a rhythm (auditory), then have them echo that rhythm back (auditory and kinesthetic). After several minutes of echoing rhythms with a specific type of pattern, I’d draw a rhythm on the chalkboard (yes, actual chalk) and connect how it looks to how it sounds (visual and auditory). Then we’d practice reading some rhythms with similar patterns, with them looking, chanting, and clapping all together.

If I was teaching music today, I’d do that same kind of lesson, just not because of learning styles. That’s all based on the Kodály method, which does have research support (at least as far as I know; I haven’t dug into it since I rarely teach music anymore). But the idea of approaching concepts from multiple angles with different methods and media still makes sense. It isn’t because I’m matching to a particular style; it’s because I’m helping everyone learn through multiple channels. This might be what Tom Stafford from Mind Hacks is getting at when he says “Having thought about learning styles helps teachers improve their teaching and also helps increase their confidence and motivation.” I really wish he provided a citation for the idea that thinking about learning styles helps teachers improve their teaching though; I’d like to know whether that’s just his opinion or something with data to support it.

So what does this mean for me as an instructional designer today, rather than a K-12 music and band teacher? As an instructional designer, I basically ignore learning styles. I do think about presenting information with both visuals and audio, but that’s more based on cognitive load theory than learning styles. I’m also working to do better at visual presentation with graphics and not just words, because that is supported by research. As Judy Unrein noted “…humans are such overwhelmingly visual creatures that if we simply catered better to that one sense, we could improve the vast majority of our designs.”

Judy’s idea of focusing on interaction preferences is an interesting one. People do have different preferences, and those preferences can change based on the context (and the type of content, I would add). Giving learners some control over how they interact with the training does seem beneficial. If we don’t lock down the navigation, they can choose which parts they really need. In spite of the research, I personally find audio in e-learning to be generally obnoxious, so if I can turn it off and read the captions instead, I almost always will do that instead. I can read much faster that you can read to me, thank you very much, so I’m annoyed if you don’t give me the option of reading.

What about you? Is there anything in learning styles that you find useful in your own practice, or is it something you’ve abandoned in favor of other ideas?

Image credit: rhythm by billaday

h1

Book Review: Design for How People Learn

February 15, 2012

Julie Dirksen’s Design for How People Learn is a great book for instructional designers because it actually is written using the principles taught. Some instructional design books use a “do as I say, not as I do” kind of approach: they talk about chunking content into manageable amounts, using effective visuals, and motivating learners, but they are filled with long, unbroken blocks of dry text. Design for How People Learn is an easy, fun read, with lots of visuals and realistic examples that touch on frustrating problems instructional designers face.

Design for How People Learn cover

Julie says, “I recently heard the advice for authors that you should write the book you want to read but can’t find. That’s basically what I did.”

Lots of Images

Images are interspersed in every topic. It’s a lot of stick figures, but you’d be surprised at how effective stick figures can be at conveying a concept. For example, chapter 2 “Who Are Your Learners?” includes a series of stick figures facing different inclines representing the challenge of a course. It’s five variations of a single stick figure with a single angled line depicting a hill, but it still gets the point across. You can see how a novice learner is facing a steeper hill than an expert. I was a little surprised to not find any screenshots of actual courses, but the book doesn’t feel like it’s missing them.

When I was reading this book, I realized that I suddenly started using a lot more visuals in the course I was developing. The way the images were done in the book gave me more inspiration for my own course. Even if you’re an experienced instructional designer who is already familiar with most of the research and principles, this book is valuable as an example of well-done graphics for learning.

Stories and Examples

Although the book doesn’t include screenshots or examples of actual courses or training materials, the stories and examples do depict actual problems instructional designers face. For example, there’s an example of a new manager who has gone through training but isn’t applying the coaching skills taught. You’re given a description of her performance and asked to consider whether this is really a problem that can be fixed by training. It’s very realistic; you’ve probably seen or experienced a similar situation yourself. You can connect it to your experience, and it’s easy to see how this applies in your work. Julie explains benefits of using stories later in the book, but she applies the principle throughout.

Accessible Research

The book includes lots of research about how we learn and remember, but it’s very accessible. The language is approachable and often humorous. The research is always framed in terms of “OK, so what does that mean for me when I’m creating a course? What do I do with that research?” I admit that there weren’t a lot of surprises for me in the research; it was mostly information I was already familiar with. I expect anyone with a masters degree in instructional design or who does a lot of independent reading and study would find it to be the same. However, those who are just getting started in the field or are accidental instructional designers will find to be a good foundation of research principles. The references at the end of each chapter are a good resource to dig deeper.

More Info

The Table of Contents and a sample chapter on motivation are both available on Julie’s site.

Follow

Get every new post delivered to your Inbox.

Join 2,093 other followers